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Main.MapDownload History

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February 08, 2005, at 12:15 AM by bjarne
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February 08, 2005, at 12:10 AM by bjarne
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!!The Canal. Death Match version 1.0
to:
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!!The Canal. Death Match version 1.3
Changed lines 75-76 from:
[[http://ff.lmao.cc:82/ftpdir%5CBjarne/user-dm_canal_version-1.0.zip|Download The Canal. Death Match version 1.0 from FFisON]]
to:
[[http://ff.lmao.cc/ftpdir%5CBjarne/user-dm_canal_version-1.3.zip|Download The Canal. Death Match version 1.3 from FFisON]]
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||Version||1.0||
||Release date||2004-01-30||
to:
||Version||1.3||
||Release date||2005-02-07||
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!!Stalingrad 1943. Death Match version 1.2

Can't really say we made this map. It is a modification to the map "Stalingrad 1942". It is a deathmatch map, based on the same map source as the objective version 1.2, exept there is no bomb naturally.

[[http://ff.lmao.cc/ftpdir%5CBjarne/user-dm_stalingrad1943_version-1.2.zip|Download Stalingrad 1943. Death Match version 1.2 from FFisON]]

||border=1
||!Characteristic||!Description||
||RCON name||dm/dm_stalnigrad1943||
||Map type||Death Match||
||Game support||MOH:AA and MOH:SH||
||Max number of players||32 ( 16 per side, or 32 FFA players )||
||Version||1.2||
||Release date||2005-02-08||
||Size||Medium||
||Complexity||Low||
||Average FPS||110||
||Worst FPS||60 (From allied sniper building)||

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TODO: update link: [[http://www.fileplanet.com/dl.aspx?/planetmedalofhonor/rjukanproject/user-obj_saving_private_frosty_version-beta.zip|Download Saving private Frosty, Objective version BETA from FilePlanet]]
to:
TODO: update link: [[http://ff.lmao.cc:82/ftpdir%5CBjarne/user-obj_saving_private_frosty.pk3|Download Saving private Frosty, Objective version BETA from FilePlanet]]
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February 02, 2005, at 06:30 PM by bjarne
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February 02, 2005, at 06:26 PM by bjarne
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February 02, 2005, at 06:23 PM by bjarne
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Img:../pictures/small_screens/spf01.jpg
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Attach:saving_p_frosty01.jpg
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February 02, 2005, at 06:18 PM by bjarne
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Img:../pictures/small_screens/d01.jpg
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to:
Attach:dogville01.jpg
Attach:dogville02.jpg
Attach:dogville03.jpg
February 02, 2005, at 03:10 AM by bjarne
Changed lines 32-35 from:
Img:show_image.php?id=26
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to:
Img:obj_canal_09.jpg
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Img:obj_canal_11.jpg
February 02, 2005, at 03:08 AM by bjarne
Changed lines 1-3 from:
Map downloads has not yet been transfered from http://www.planetmedalofhonor.com/rjukanproject/

/[[Profiles/Bjarne]]
to:
!Maps produced by the Rjukan project
Eight maps have been released so far by the project:

(:toc:)

!!The Canal. Objective version 1.3

Img:obj_canal_06.jpg
Img:obj_canal_07.jpg
Img:obj_canal_08.jpg

This map was originally made by Flying Sheep. I consider it the best MOH:AA map ever made, and after some mail bombing I got the honour of creating an optimised objective version based on the original map file. I have fixed numerous ( small ) errors and boosted the FPS a great deal ( The FPS was the only weak point of the original ). Read more about the changes in the readme file. Players new to the map will be glad to see that we have some [[http://www.planetmedalofhonor.com/rjukanproject/maps_of_maps/index.html|Level maps]] of the maps on this site.

[[http://ff.lmao.cc:82/ftpdir%5CBjarne/user-obj_canal_version-1.3.zip|Download The Canal. Objective version 1.3 from FFisON]]

||border=1
||!Characteristic||!Description||
||RCON name||obj/obj_canal||
||Map type||Objective ( 1 objectives )||
||Game support||MOH:AA and MOH:SH||
||Max number of players||32 ( 16 per side )||
||Version||1.3||
||Minimum time to complete objective||1 minute.||
||Release date||2004-05-23||
||Size||Medium||
||Complexity||High||
||Average FPS ( with low Gfx )||80||
||Worst FPS ( with low Gfx )||50||

!!The Canal. Liberation version BETA

Img:show_image.php?id=26
Img:show_image.php?id=27
Img:show_image.php?id=28

This map was originally made by Flying Sheep. I consider it the best MOH:AA map ever made, and after some mail bombing I got the honour of creating an optimised objective version based on the original map file. I have fixed numerous ( small ) errors and boosted the FPS a great deal ( The FPS was the only weak point of the original ). Read more about the changes in the readme file.I realised this map had the basic architectural design to fit very well as a Liberation mode map, but as I do not own MOH:BT I needed to sctipt it myself. With some help from jv_map at .MAP it dod not take long at all to complete this map.
Players new to the map will be glad to see that we have some [[http://www.planetmedalofhonor.com/rjukanproject/maps_of_maps/index.html|Level maps]] of the maps on this site.

[[http://ff.lmao.cc:82/ftpdir%5CBjarne/user-lib_canal_version-BETA.zip|Download The Canal. Liberation version 1.0 from FFisON]]

||border=1
||!Characteristic||!Description||
||RCON name||obj/lib_canal_beta||
||Map type||Liberation ( 2 prisons )||
||Game support||MOH:AA||
||Max number of players||32 ( 16 per side )||
||Version||BETA||
||Minimum time to complete objective||0.5 minute.||
||Release date||2004-02-01||
||Size||Medium||
||Complexity||High||
||Average FPS ( with low Gfx )||80||
||Worst FPS ( with low Gfx )||50||

!!The Canal. Death Match version 1.0

Img:show_image.php?id=29
Img:show_image.php?id=30
Img:show_image.php?id=31

This map was originally made by Flying Sheep. I consider it the
best MOH:AA map ever made, and after some mail bombing I got the
honour of creating an optimised objective version based on the original
map file. At the same time I scripted a DM version out of it as
well. I have fixed numerous ( small ) errors and boosted the FPS
a great deal ( The FPS was the only weak point of the original ).
Read more about the changes in the readme file.
Players new to the map will be glad to see that we have some [[http://www.planetmedalofhonor.com/rjukanproject/maps_of_maps/index.html|Level maps]] of the maps on this site.

[[http://ff.lmao.cc:82/ftpdir%5CBjarne/user-dm_canal_version-1.0.zip|Download The Canal. Death Match version 1.0 from FFisON]]

||border=1
||!Characteristic||!Description||
||RCON name||dm/dm_canal||
||Map type||Death Match / Free For All / Round Based||
||Game support||MOH:AA and MOH:SH||
||Max number of players||32 ( 16 per side )||
||Version||1.0||
||Release date||2004-01-30||
||Size||Medium||
||Complexity||High||
||Average FPS ( with low Gfx )||80||
||Worst FPS ( with low Gfx )||50||

!!Stalingrad 1943. Objective version 1.2

Can't really say we made this map. It is a modification to the map "Stalingrad 1942". It is now an objective map where the Allies must destroy a shipment of guns Axis hashidden in a bombed out factory. The objective is located at a random position in the factory each time.

[[http://ff.lmao.cc/ftpdir%5CBjarne/user-obj_stalingrad1943_version-1.2.zip|Download Stalingrad 1943. Objective version 1.2 from FFisON]]

||border=1
||!Characteristic||!DescriptionRCON||
||name||obj/obj_stalnigrad1943||
||Map type||Objective||
||Game support||MOH:AA and MOH:SH||
||Max number of players||32 ( 16 per side, or 32 FFA players )||
||Version||1.2||
||Release date||2004-02-08||
||Size||Medium||
||Complexity||Low||
||Average FPS||110||
||Worst FPS||60 (From allied sniper building)||

!!Dogville. Objective version 1.0

Img:../pictures/small_screens/d01.jpg
Img:../pictures/small_screens/d02.jpg
Img:../pictures/small_screens/d03.jpg

Can't really say we made this map. It is a modification to the
DM map "Snowy park" that was shipped with the original
game. It is now an objective map where the Axis must destroy a Flak88
gun that the Allies has captured and turned on the city it was ment
to protect. All modifications are made only with scripting.
This map also features the new [[../scout_mod/scout_mod.html|"Scout" modification 1.3]].

[[http://ff.lmao.cc:82/ftpdir%5CBjarne/user-obj_dogville_version-1.0.zip|Download Dogville. Objective version 1.0 from FFisON]]

||border=1
||!Characteristic||!Description||
||RCON name||obj/dogville||
||Map type||Objective||
||Game support||MOH:AA and MOH:SH||
||Max number of players||32 ( 16 per side, or 32 FFA players )||
||Version||1.0||
||Release date||2003-12-08||
||Size||Medium||
||Complexity||Low||
||Average FPS||110||
||Worst FPS||60 (looking up into the trees)||

!!Saving private Frosty. Objective version BETA

Img:../pictures/small_screens/spf01.jpg
Img:../pictures/small_screens/spf02.jpg
Img:../pictures/small_screens/spf03.jpg

This map is based on the Vemork approach map.
It's a Christmas spirit map where [[http://www.planetmedal.com/freebrief/mohaa/snowcontest/|jv_map:s snowcontest modification]] is the basis of gameplay... Everybody
are armed with ice packed snowballs, and the Allies must destroy
the Axis snowman by hitting it with 10 snowballs.
Players new to the map will be glad to see that we have some [[http://www.planetmedalofhonor.com/rjukanproject/maps_of_maps/index.html|Level maps]] of the maps on this site ( look at the vemork approach maps ).

TODO: update link: [[http://www.fileplanet.com/dl.aspx?/planetmedalofhonor/rjukanproject/user-obj_saving_private_frosty_version-beta.zip|Download Saving private Frosty, Objective version BETA from FilePlanet]]

||border=1
||!Characteristic||!Description||
||RCON name||obj/obj_saving_private_frosty||
||Map type||Objective ( 1 objectives )||
||Game support||MOH:AA and MOH:SH||
||Max number of players||32 ( 16 per side )||
||Version||BETA||
||Minimum time to complete objective||1,5 minutes.||
||Release date||2004-01-02||
||Size||Medium||
||Complexity||Low||
||Average FPS ( with low Gfx )||150||
||Worst FPS ( with low Gfx )||90||

!!Pipeline. Objective version 1.3

Can't really say we made this map. Toptiger made it and I edited it in lots of ways to prepare it to be one of 3 maps in a league.

[[http://ff.lmao.cc:82/ftpdir%5CBjarne/user-obj_pipeline_version-1.3.zip|Download Pipeline. Objective version 1.3 from FFisON]]

||border=1
||!Characteristic||!Description||
||RCON name||obj/obj_pipeline||
||Map type||Objective||
||Game support||MOH:AA and MOH:SH||
||Max number of players||32 ( 16 per side, or 32 FFA players )||
||Version||1.3||
||Release date||2004-05-24||
||Size||Medium||
||Complexity||Medium||
||Average FPS||110||
||Worst FPS||70||

!!Pipeline. Death Match version 1.3

Can't really say we made this map. Toptiger made it and I edited it in lots of ways to prepare it to be one of 3 maps in a league.

[[http://ff.lmao.cc/ftpdir%5CBjarne/user-dm_pipeline-version1.3.zip|Download Pipeline Death Match version 1.3 from FFisON]]

||border=1
||!Characteristic||!Description||
||RCON name||obj/obj_pipeline||
||Map type||Objective||
||Game support||MOH:AA and MOH:SH||
||Max number of players||32 ( 16 per side, or 32 FFA players )||
||Version||1.3||
||Release date||2004-05-24||
||Size||Medium||
||Complexity||Medium||
||Average FPS||110||
||Worst FPS||70||

!!Vemork approach. Objective version 1.0

Img:../pictures/small_screens/a08.jpg
Img:../pictures/small_screens/a07.jpg
Img:../pictures/small_screens/a04.jpg

This is a [[../history/history.html|historically inspired]] map,
based on an operation during WWII called "Gunnerside".
This is an outside map that takes place in the mountains above the
Vemok factory ( the next map ). Look at [[../images/images_screenshots.html#approach|the pictures]] to get a better idea of how the map looks.
This map also features the new [[../scout_mod/scout_mod.html|"Scout" modification]].
Players new to the map will be glad to see that we have some [[http://www.planetmedalofhonor.com/rjukanproject/maps_of_maps/index.html|Level maps]] of the maps on this site...
Good tactics will make a difference. Combine it with a good knowledge
of the map, some basic "Mad-Skills", and you will be owning
the other n00b's.

[[http://ff.lmao.cc:82/ftpdir/Bjarne/user-obj_vemork_approach_version-1.0.zip|Download Vemork approach. Objective version 1.0 from FFisON]]

||border=1
||!Characteristic||!Description||
||RCON name||obj/obj_vemork_approach||
||Map type||Objective ( 1 objectives )||
||Game support||MOH:AA and MOH:SH||
||Max number of players||32 ( 16 per side )||
||Version||1.0||
||Minimum time to complete objective||45 sec.||
||Release date||2003-07-31||
||Size||Medium||
||Complexity||Low||
||Average FPS ( with low Gfx )||150||
||Worst FPS ( with low Gfx )||90||

!!Vemork approach. DeathMatch version 1.0

Img:../pictures/small_screens/a05.jpg
Img:../pictures/small_screens/a06.jpg
Img:../pictures/small_screens/a02.jpg

This is a [[../history/history.html|historically inspired]] map,
based on an operation during WWII called "Gunnerside".
This is an outside map that takes place in the mountains above the
Vemok factory ( the next map ). Look at [[../images/images_screenshots.html#approach|the pictures]] to get a better idea of how the map looks.
This map also features the new [[../scout_mod/scout_mod.html|"Scout" modification]]. Players new to the map will be glad to see that we have some [[http://www.planetmedalofhonor.com/rjukanproject/maps_of_maps/index.html|Level maps]] of the maps on this site...
Good tactics will make a difference. Combine it with a good knowledge of the map, some basic "Mad-Skills", and you will be owning the other n00b's.

[[http://ff.lmao.cc:82/ftpdir/Bjarne/user-dm_vemork_approach_version-1.0.zip|Download Vemork approach. DeathMatch version 1.0 from FFisON]]

||border=1
||!Characteristic||!Description||
||RCON name||dm/dm_vemork_approach||
||Map type||DeathMatch||
||Game support||MOH:AA and MOH:SH||
||Max number of players||32 ( 16 per side )||
||Version||1.0||
||Maximum time to run across the map||50 sec.||
||Release date||2003-07-05||
||Size||Medium||
||Complexity||Low||
||Average FPS ( with low Gfx )||150||
||Worst FPS ( with low Gfx )||80||

!!Vemork factory ( small ). Objective version 1.1

Img:show_image.php?id=46&thumb46
Img:show_image.php?id=40&thumb40
Img:show_image.php?id=38&thumb38

This is a [[../history/history.html|historically inspired]] map,
based on an operation during WWII called "Gunnerside".
Players new to the map will be glad to see that we have some [[http://www.planetmedalofhonor.com/rjukanproject/maps_of_maps/index.html|Level maps]] of the maps on this site...
The map has a very open structural design that makes it possible
to approach the objectives in a multitude of ways. The defenders
can never be shure exactly what route the assaulting teams will
take, or in what order the objectives will be acieved. These caracteristics
combined with the fact that you can go everywhere ( no areas have
been locked by a lazy mapper ) makes this an ideal map for playing
a tactical game of MOH:AA. Look at [[../images/images_screenshots.html|the pictures]] to get a better idea of how the map looks.
Good tactics will make a difference. Combine it with a good knowledge
of the map, some basic "Mad-Skills", and you will be owning
the other n00b's.

[[http://ff.lmao.cc:82/ftpdir/Bjarne/user-vemork_factory_small_obj-version-1.1.zip|Download Vemork factory ( small ). Objective version 1.1 from FFisON]]

||border=1
||!Characteristic||!Description||
||RCON name||obj/vemork_factory_small||
||Map type||Objective ( 3 objectives )||
||Game support||MOH:AA and MOH:SH||
||Max number of players||32 ( 16 per side )||
||Version||1.1 ( Final )||
||Minimum time to complete objective||1 minute 10 seconds ( V2 takes 1 minute )||
||Release date||2003-03-16||
||Size||Large ( Five floor factory, with outside area )||
||Complexity||High ( No locked doors or "inaccessibe areas" )||
||Average FPS||90||
||Worst FPS||45 ( around the distiller objective on 2:nd floor )||

!!Vemork factory ( small ). DeathMatch version 1.1

Img:show_image.php?id=36
Img:show_image.php?id=42
Img:show_image.php?id=47

This is a [[../history/history.html|historically inspired]] map,
based on an operation during WWII called "Gunnerside".
Players new to the map will be glad to see that we have some [[http://www.planetmedalofhonor.com/rjukanproject/maps_of_maps/index.html|Level maps]] of the maps on this site..
The map has a very open structural design that makes it possible
to approach an enemy in a multitude of ways. There is almost always
a way to go around the enemy. A sniper will like it in the big halls
or outside the factory. A shotgunner will find his prey in the cramped
corridors of the office. These caracteristics combined with the
fact that you can go everywhere ( no areas have been locked by a
lazy mapper ) makes this an ideal map for playing a tactical game
of MOH:AA. Look at [[../images/images_screenshots.html|the pictures]] to get a better idea of how the map looks.
A good knowledge of the map, some basic "Mad-Skills",
and you will be owning the other n00b's.

[[http://ff.lmao.cc:82/ftpdir/Bjarne/user-vemork_factory_small_dm-version-1.1.zip|Download Vemork factory ( small ). DeathMatch version 1.1 from FFisON]]

||border=1
||!Characteristic||!Description||
||RCON name||obj/dogville||
||Map type||FreeForAll /TeamMatch / RoundBased||
||Game support||MOH:AA and MOH:SH||
||Max number of players||32 ( 16 per side, or 32 FFA players )||
||Version||1.1 ( Final )||
||Release date||2003-03-21||
||Size||Large ( Five floor factory, with outside area )||
||Complexity||High ( No locked doors or "inaccessibe areas" )||
||Average FPS||110||
||Worst FPS||60 ( around the distillers on 2:nd floor )||
February 01, 2005, at 08:49 PM by bjarne
Added lines 1-3:
Map downloads has not yet been transfered from http://www.planetmedalofhonor.com/rjukanproject/

/[[Profiles/Bjarne]]

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